One dodge. Three realities.

Play the moment. See what you saw, what your opponent saw, and what the server decided.

Understand the netcode

Crossfire

Dodge the lower lane
Example replay · seed 42
0.00 / 2.80 s
You / local viewPredicted movement
You◇ OpponentLower lane = projectile path
Opponent / remote viewBuffered snapshots
Server / authority20 snapshots/s

Start “Play your dodge”, then hold ↑ / ↓ or W / S. On touch, hold a dodge button. The shot fires at 0.65 s.

Replay finding

Inspect the gap between seeing and arriving.

Play the example, or record a dodge. The server decides the outcome using the inputs that have arrived.

What happened

    Same inputs, cleaner connection

    Compare this replay against 0 ms latency, 0 ms jitter and 0% packet loss. Tick rate and netcode switches stay the same.

    Current connection
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    Clean connection
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    Largest position gap
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    Packets dropped / sent
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    Understand what you just played